Been rendering over the last week.
I have been rendering a JPG for each frame then Im going to put it into an avi using adobe premiere
Also I have been having an issue with the biped model. it seems attempting to scale down the model after the bone structure has been applied distorts the whole body. there fore i would have to rebone it to make it fit into my seem
I cannot on time do as it was an unforeseeable setback, however I will include the files in my dissertation and have the model in my scene still.
something I wanted to do was add muzzle flashes to the robots arms in Adobe After Effects but it looks to be more technical than I expected and might not have the time.
Thursday, 26 May 2011
Tuesday, 24 May 2011
Grey box camera movement
Here is the the grey box camera movement. Its the grey box because textures and reflections add a good 30 seconds on each frame.
The only thing I need to tweak is the speed the flag moves when its seen.
The only thing I need to tweak is the speed the flag moves when its seen.
Monday, 23 May 2011
progress update
The rigging of a person and robots have been complete, minor tearing on the biped model which I am trying to solve. Also finishing up animation of the scene and lighting effects all to be done within the next two days
After that it's just a load of rendering to look forward to Here are a few pictures with default daylighting of the progress I have.
Way I created the biped model is by altering a human mesh in mudbox then importing it into 3ds max and building around the model to keep the ratio correct of its clothes. Also haven't put any textures into it yet.
.
After that it's just a load of rendering to look forward to Here are a few pictures with default daylighting of the progress I have.
Way I created the biped model is by altering a human mesh in mudbox then importing it into 3ds max and building around the model to keep the ratio correct of its clothes. Also haven't put any textures into it yet.
.
Friday, 28 January 2011
Thursday, 27 January 2011
Environment Concepting, Glass breaking
An awesome robot explodes a wall in front of it making the large chunks of debris fly into the front shop windows, I used a nifty extension call Rayfire to calculate how the glass would break giving it more of an authentic feel
Below I have a few screen shots I have rendered and a Movieclip I used to convey what it really looked like. The animation isn't perfect as I'm still creating the environment
Below I have a few screen shots I have rendered and a Movieclip I used to convey what it really looked like. The animation isn't perfect as I'm still creating the environment
My Movieclip
Two outside shots
Inside shot
Environment Concepting
I have modelled out a rough environment of what I want to as a finished product, Below are a few screen shots of the environment, The textures are all stock and smartened up to make the environment look a lot nicer Also I have implemented sunlight into the enviroment
Birds-eye
Various Angles
Subscribe to:
Posts (Atom)