Monday 23 May 2011

progress update

The rigging of a person and robots have been complete, minor tearing on the biped model which I am trying to solve. Also finishing up animation of the scene and lighting effects all to be done within the next two days

After that it's just a load of rendering to look forward to Here are a few pictures with default daylighting of the progress I have.




Way I created the biped model is by altering a human mesh in mudbox then importing it into 3ds max and building around the model to keep the ratio correct of its clothes. Also haven't put any textures into it yet.






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